Friday, 20 May 2016

Motion Builder 教學


希望以每週最少一部錄制教學,完成MotionBuilder教學。
以下內容是以前設定過的課程大綱,會依錄製情況做調整。

  • Lesson 1 :介面認識

  • T移動 R旋轉 S縮放
  • Shift+Left Click 平移畫面
  • Ctrl+Shift Left Click 旋轉畫面
  • Ctrl+Left Click 縮放畫面
  • Ctrl+a 物件置中
  • Ctrl+1~4 切面視窗面版
  • Ctrl+W 樹枝圖
  • Ctrl+E 透視攝影機
  • Ctrl+F 前視/後視
  • Ctrl+R 右視/左視
  • Ctrl+T 上視/下視
  • Alt+z/y 回復視窗操作
Preferences參數設定 saving/selective redraw/undo/Viewer
Asset browser
Navigator window
Layouts 自定面版
Transport Controls


  • Lesson 3 : Advanced Characterize 進階角色綁定
    • Degrees of freedom ( DOF )
    • DOF 完整說明
    • Characters extension
    • Create Auxiliary/effectors objects
    • NameSpace
    • Handles
    • Constraints 的使用
      • parent/Child constraint
      • 3 Points constraint
      • Aim constraint
      • Position constraint
      • rotation constraint
      • relations constraints
      • Relation
---------------------------------------
Damping operator
new scene
create a cube
copies 5 (ctrl+c then ctrl+v 5 times)
ctrl+w
p (parent mode)

add 10 damping operator
Other>Damping(3D)

damping effecter
Number>integer
click all damping factor connect to integer


drag all cube into relation constrain


  • Lesson 5: 動作進階 mocap clean 
    • Filters的運用 key reducing/ peak Removal/ smooth/ smooth Translation
    • FCurves的運用 layer/ Time Warp (Ghost) (Tangent)
    • Key controls
    • pose的運用 copy/past pose
    • Motion Trajectories
    • time and timelines 的運用 takes mark/loop
    • motion blend window
    • story
    • Mirror
    • In place
  • Lesson 6: re-target
  • Lesson 7:Setup an Actor
Add Favorite path in Asset Browser
Open 2_1_Opt_Data.fbx from Asset Browser
Create an Actor from Asset Browser
Align Actor to Markers
縮放Actro Body對齊肩膀高度
調整手臂的角度
調整腿的角度
  • Create a Marker set
    • 頭部
    • 胸部
    • 腹部
    • 膝蓋
    • 腳掌
    • 肩膀
    • 手肘
    • 手掌

  • Rigid Bodies
    • 頭部
    • 胸部
    • 腹部
    • 大腿
    • 腳掌
    • 上手臂
    • 手掌

Optical_Correction
Eliminating Noise
frame 255
select RSHO 5

Zoom in to see peaks in the optical data.
M-drag the Split line
Select Auto-Bezier
Eliminating Occlusion
frame 296
Eliminating Swapping
Frame427
Finalizing Optical Data
Save file as : ActorMove

  • Lesson 7 :Mapping Actor to a Character
  • 環境設定 
    • Preferences / selective Redraw
    • Layouts 進階設定
    • cameras 設定 camera Settings/ add new Camera/ Camera Switcher
    • Lights 設定
    • Shaders 設定
    • Surfaces 設定

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