I found a way to mapping makers to character's face joints. Not just use parent constraint but mapping constraint. I am still doing some experiment. With this method it is possible using for real time in mobu.
The project I am doing is not release. I will demonstration the result after the product is been shipping.
I have been a 3D animator in game industry for over a decade. I also interested in script and love to solving problems. Now I am learning how to write plugin.
Friday, 22 March 2013
Tuesday, 5 March 2013
Paint Weight Cause Fatal Error Maya2012 (Solved)
Looks like the model that I work on had some problems. So it keeps Maya crush when I was using paint weight tool. After I googled it. There have two solutions.
1.Turn off undo
2.Export the model to obj then re-import again ( works for me )
But I think there should be something wrong with that model. Then I found it's UV map has two channel, Buuuuuut, the map channel has no UV. Why I found this? because when I re-import the obj. after re-assign the texture. Nothing shows up on the model.
I went back to the old file which was crash a the time. I copied the UV from exit one to miss one. then no more Error!
So next time if you have same issue. Go to check your UV first. If there nothing goes wrong, then do export obj.
1.Turn off undo
2.Export the model to obj then re-import again ( works for me )
But I think there should be something wrong with that model. Then I found it's UV map has two channel, Buuuuuut, the map channel has no UV. Why I found this? because when I re-import the obj. after re-assign the texture. Nothing shows up on the model.
I went back to the old file which was crash a the time. I copied the UV from exit one to miss one. then no more Error!
So next time if you have same issue. Go to check your UV first. If there nothing goes wrong, then do export obj.
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