A pretty cool tool for modeling and retopology!
http://www.bsurfaces.info/
http://vimeo.com/26339130
I have been a 3D animator in game industry for over a decade. I also interested in script and love to solving problems. Now I am learning how to write plugin.
Thursday, 8 November 2012
Wednesday, 15 August 2012
Adding a new project in UDK
I got a new ipad but it can't work with the Feb-2012 vision. Therefor I downloaded the newest one which is July-2012 from the official web. It also means that I have to reset my project.
I have no problem setting my new project in VStudio. But kind forgot how to add my project as EditPackages.
I am going to write down just in case I might forget next time.
we could set up the project by two ways. I am not really sure what's the different but both are working.
In ...\UDK-2012-07\UDKGame\Config
Open either "DefaultEngine.ini" or "DefaultEngineUDK.ini"
find [UnrealEd.EditorEngine]
you will see something like [UnrealEd.EditorEngine] in "DefaultEngine.ini"
+EditPackages=UTGame
+EditPackages=UTGameContent
and [UnrealEd.EditorEngine] in "DefaultEngineUDK.ini"
EditPackagesOutPath=..\..\UDKGame\Script
FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
+EditPackages=UDKBase
+EditPackages=UTEditor
;ModEditPackages=MyMod
AutoSaveDir=..\..\UDKGame\Autosaves
InEditorGameURLOptions=?quickstart=1?numplay=1
Adding your package under the [UnrealEd.EditorEngine] area as below:
+EditPackages=MyGame
From now UDK should identify your project.
I have no problem setting my new project in VStudio. But kind forgot how to add my project as EditPackages.
I am going to write down just in case I might forget next time.
we could set up the project by two ways. I am not really sure what's the different but both are working.
In ...\UDK-2012-07\UDKGame\Config
Open either "DefaultEngine.ini" or "DefaultEngineUDK.ini"
find [UnrealEd.EditorEngine]
you will see something like [UnrealEd.EditorEngine] in "DefaultEngine.ini"
+EditPackages=UTGame
+EditPackages=UTGameContent
and [UnrealEd.EditorEngine] in "DefaultEngineUDK.ini"
EditPackagesOutPath=..\..\UDKGame\Script
FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
+EditPackages=UDKBase
+EditPackages=UTEditor
;ModEditPackages=MyMod
AutoSaveDir=..\..\UDKGame\Autosaves
InEditorGameURLOptions=?quickstart=1?numplay=1
Adding your package under the [UnrealEd.EditorEngine] area as below:
+EditPackages=MyGame
From now UDK should identify your project.
Wednesday, 18 July 2012
Reference Books for UDKScript
I found two books might help for developing UDK Script.
Actually, they really did! If you are just new to UDK script then I strongly recommend them.
especially the first one :
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide.
Week One: Spending time set up the Visual C++
Week Two: Follow a lot of tutorial and getting understanding how UDK script work. spawn a cube base on camera' position and rotation.
Week Three: Make a Box follow player camera and also save the data by using Tick()
Week Four: Replay the box movement.
Monday, 16 July 2012
AutoConnectRelationConstraints
I wrote a simple relation to deal with the connecting job in relation constrain.
Here you can download it.
Right now it can only connect one slot at one time. but it is enough for me.
Basically I use it while do the stabilized Markers in motionbuilder.
Usage:
# 1. Creat a Relation Constrain named "Relation". and Drag sender and receiver onto the relation panel.
# 2. Execute the script.
Here you can download it.
Right now it can only connect one slot at one time. but it is enough for me.
Basically I use it while do the stabilized Markers in motionbuilder.
Usage:
# 1. Creat a Relation Constrain named "Relation". and Drag sender and receiver onto the relation panel.
# 2. Execute the script.
Sunday, 8 July 2012
Thursday, 5 July 2012
Getting start with UDK Script
This article is for whom are new to UDK Script:
If you are just beginner of C++ and want to getting start with UDK. I hope this will help you a bit! I am using python for a while but totally new to C++. So it is painful for me to setup the environment for C++ at begging.
If you want to use Microsoft Visual C++ Shell 2010 with nFringe.
goto UE3:Setting Up a New Game Project Tutorial (UDK) definitely helpful.
If you are using N++
Download Notepad++
Goto SorceFroge download UnrealScrip
ReadHere if you don't have idea how to load a User Defined Language files.
Using Auto-competion
Go to Settings -> Preferences, and switch to the Backup/Auto-competion tab.
Setup Debug
Go to Run, and click "...".
Choose the UDK.exe which locate in somewhere like"C:\UDK\UDK-2012-02\Binaries\Win32"
The first tutorial I followed is UDK Loading and Saving Data with UDKScript
That's All I got for now.
If you are just beginner of C++ and want to getting start with UDK. I hope this will help you a bit! I am using python for a while but totally new to C++. So it is painful for me to setup the environment for C++ at begging.
If you want to use Microsoft Visual C++ Shell 2010 with nFringe.
goto UE3:Setting Up a New Game Project Tutorial (UDK) definitely helpful.
If you are using N++
Download Notepad++
Goto SorceFroge download UnrealScrip
ReadHere if you don't have idea how to load a User Defined Language files.
Using Auto-competion
Go to Settings -> Preferences, and switch to the Backup/Auto-competion tab.
Setup Debug
Go to Run, and click "...".
Choose the UDK.exe which locate in somewhere like"C:\UDK\UDK-2012-02\Binaries\Win32"
The first tutorial I followed is UDK Loading and Saving Data with UDKScript
That's All I got for now.
Wednesday, 4 July 2012
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