Saturday, 18 May 2013

Resume


SUMMERY

I've been working in game industry for over a decade.
Capable to set up a animation working follow. Model > Rigging> Animation > Exporting
Can use python scripting tool for Maya/Motion builder. Help team to work efficiently
Highly knowledgeable in animation pipeline of game for PC/ online/ next-gen games.
Knowledgeable in modeling, texture abilities.
Good understanding at Motion Capture working flow
Proven leadership ability to mentor less experience artists.
Ability to handle multiple tasks, set priorities and meet deadlines.
  • 4 years game developing experience
  • 4 years motion cleaning experience
  • 1 years motion capture experience
  • 2 years Out sourcing experience

SKILL

  • Motion Builder – Advanced / intermediate in python
  • Maya - Advanced in animation and rig set-up
  • 3D Studio MAX - Advanced in animation and rig set-up
  • Intermediate in modeling
  • Basic knowledge of MaxScript,
  • Adobe PhotoShop

EXPERIENCE

XPEC at Taipei Animation Lead
( February 2015 - present)
  • Animation training
  • Rig set-up training

XPEC at Sūzhōu Animation Lead
( August 2013 – February 2015 )
  • Estimates time for projects
  • Qulity Control
  • Animation training
  • Rig set-up training
  • Developing tools for projects
  • Lead a team under 10 members

Freelancer 
(March 2013 – June 2013 )
  • Monster Eye Facial rig Set-up
  • Facial animation

Just Cause Entertainment Motion capture Artist
(Apple 2011 – January 2013 )
  • Custom rigging
  • Facial and body Animation
  • Motion capture data cleaning/ Marker labeling
  • Motion Builder python scripting
  • UDK scripting

Island Technology有意思數位人文 Senior 3D Artist
(December 2009 – March 2011 )
  • Character Animation
  • 3D character Modeling
  • Texture painting
  • Bug fix
  • UI Design
  • Writing 3DMax Script

SOGA Interactive 果子獸 Senior Artist / Lead Animator
(Asia Division of Sony Online Entertainment) (January 2005 – September 2009)
  • Character Animation
  • Team schedule arrange
  • Provide Motion Builder Training
  • Bug Fixing
  • Amour and Clothing Fitting and Rigging
  • Additional Character and props Modeling
  • Texture painting

Diao Long Co., LTD 雕龍數位化股份有限公司 Senior 3D Artist & Animator
(September 2004 –December 2004)
  • Character Animation
  • 3D character Modeling
  • Texture Painting

Aegus Co., LTD奇原多媒體 3D Artist & Animator
(Outsourcing Studio) (June 2003 – August 2004)
  • Providing 3D MAX Training
  • Character Animation
  • Texture Painting
  • 3D character modeling
  • 3D Background

SHIPPING


  • Deep Down ( PS4 ) [ XPEC ]
  • Monster Eye ( FPS/ Arcade ) [ Freelancer ]
  • Resident evil 6 ( PS3/ XBOX ) [Just Cause]
  • Talking Island (PC/ Online Education) [Taking Island]
  • Kung Fu Hustle (PC / Online Fighting)[SOGA]
  • EverQuest II: The Fallen Dynasty (PC / Adventure Pack)[SOGA]
  • http://www.everquest2.com/gameinfo/titles/tfd
  • EverQuest II: East (PC / MMORPG)[SOGA]
  • http://everquest2.com/en/news_ff.vm?FeatureName=SOGAmodels
  • King of kings II 萬王之王2(PC / MMORPG)[Aegus Co.]
  • The Dream of Mirror Online 飛天歷險(PC / MMORPG)[Aegus Co.]
  • Xuan Yuan Sword 4 軒轅劍外傳滄之濤(PC / RPG) [Aegus Co.]
  • The Shining Force Neo ,scenery(PS2/RPG)[Aegus Co.]
  • The Mastina Online 天外(PC / MMORPG)[Aegus Co.]

EDUCATION


Animation program at AnimSchool - 2011/3-2013
For increasing rigging knowledge. I've changed last two terms to advance rigging and rigging automation and tools development

Visual communication Design - Chao Yang University of Technology (Taiwan)
朝陽科技大學 -視覺傳逹設計系 1999/9-2002/10

REFERENCE

Sandra Wang ( XPEC Project Manager )
sandra_Wang@xpec.com


Vui-Lid Wong (Weili Huang) (Former SOGA Senior FX artist)
Senior FX artist
weili.huang@gmail.com



Thursday, 18 April 2013

AnimSchool Picker, and it is Free!

Watch the demo video, and you will know how awesome it is!
animschool-picker-released

Using Custom modules in MotionBuilder


where to put your custom modules for each version.

In MotionBuilder2013
C:\Users\<UserName>\Documents\MB\2013-x64\config\PythonStartup

In MotionBuilder2012
C:\Program Files\Autodesk\MotionBuilder 2012 (64-bit)\bin\config\Python

In MotionBuilder2011
C:\Program Files\Autodesk\Autodesk MotionBuilder 2011 64-bit\bin\x64\python\lib\plat-win


http://docs.autodesk.com/MB/MB2013/ENU/MotionBuilder-SDK-Documentation/index.html?url=py_ref/index.html,topicNumber=py_ref_index_html

Naming Convention between Maya, 3ds Max, MotionBuilder

In Maya, you can't name objects with special symbol. If you consider or might have a chance using Maya, 3ds Max or MotionBuilder together. Please do care how you name your objects. especially for CS BIP. Since it auto name bones with "space".

And if you import FBX into Maya. It will auto rename your objects which have special symbol as "FBXASCXXXX". I think autodest should fix this "bug"!



Maya 物件名稱不支援 特殊符號 及 空白。利用FBX轉檔,這些不支援的名命都會被改成"FBXASCXXXX" 。若要考慮轉檔共用( 3ds Max <-> Maya <->MontionBuilder ) ,請記得要注意命名,像是cs bip ,預設名稱就有 空白。

Tuesday, 2 April 2013

Setting environment variables in abxPicker

v0.3
I modified the source code. Feel free download it.
https://docs.google.com/file/d/0B0DVxItnSepALVZFeEdEY2J2TEU/edit?usp=sharing

Now you don't have to cahnge  the image path in Bg Image of pickerNode.
The script read the image path in a relative way.
ex.


Note. For existed pickerNode, just remove the path like "C:/Users/<username>/Documents/maya"


=======================================================================
v0.2
I was wrong.
The only way to do this is changed the script

Add those lines after line 637 string $bgImage = `getAttr ($node+".bgImage")`;


if (startString($bgImage, 12)=="MAYA_APP_DIR"){
string $bgImageArray[];
$bgImageArray = stringToStringArray($bgImage, "\\");
$bgImage = stringArrayRemoveAtIndex(0, $bgImageArray);
$bgImage=`getenv "MAYA_APP_DIR"`+"\\"+ stringArrayToString($bgImageArray, "\\");
print $bgImage;
}


That is you can use a image path like "MAYA_APP_DIR\projects\projectA\sourceimages" in Bg Image of pickerNode

MAYA_APP_DIR = C:/Users/<username>/Documents/maya

But if your interested in setting environment variables you can still take a look the below link.
Setting environment variables using Maya.env

=======================================================================
v0.1
I use abxPicker as one of my rigging tools. Now I need to pass the files to others. But the path for the Bg Image is absolute path "C:\Users\JiaPei\Documents\maya\projects\projectA\sourceimages"
And it is not convenience to  re-assigned the Bg Image of the abxPicker in every files while they are in different computer. The way to solve this is creating a  Maya.env file

Add a line like this :
MAYA_Projs_PATH = %MAYA_APP_DIR%\projects

Change the Bg Image dir in the abxPicker as
"MAYA_Projs_PATH\Documents\maya\projects\projectA\sourceimages"
That is I don't need to worry the different of the username.



Friday, 22 March 2013

Facial Mapping in Mobu

I found a way to mapping makers to character's face joints. Not just use parent constraint but mapping constraint. I am still doing some experiment. With this method it is possible using for real time in mobu.
The project I am doing is not release. I will demonstration the result after the product is been shipping.