We took a lot of time and effort to finish this action game.
I was an animation lead at that time.
I learn how to use MotionBuilder from Shin-ya-san who came from a perfectional mocap company in Japan.
We did motion capture in Shanghai then modified animations in MotionBuilder.
In the end of this project, We had an Art director Nomura-san who was a lead animator in Metal Gear at Konami.
I've learned a lot of knowledge of animation from him.