I have been a 3D animator in game industry for over a decade. I also interested in script and love to solving problems. Now I am learning how to write plugin.
Tuesday, 29 January 2013
Free app turns Microsoft Kinect into 3D scanner
My next step is buy a Kinect!!!
http://openkinect.org/wiki/Main_Page
Meshlab
Free app turns Microsoft Kinect into 3D scanner
http://pointclouds.org/documentation/tutorials/
http://www.willowgarage.com/blog/2011/03/27/point-cloud-library-pcl-moved-pointcloudsorg
http://lcni.uoregon.edu/~dow/Projects/Brain_casting/Point_cloud_to_mesh.html
http://idav.ucdavis.edu/~okreylos/ResDev/Kinect/index.html
Tuesday, 22 January 2013
DViewPaint II
http://www.scriptspot.com/3ds-max/scripts/dviewpaint-ii
DViewPaint II is used to sketch 2D animation on top of 3dsMax`s viewports but can also be using for reviews and critiques as well
DViewPaint II is used to sketch 2D animation on top of 3dsMax`s viewports but can also be using for reviews and critiques as well
No Data after improting camera from .fbx to 3DsMax
Two problems:
One : When the camera import to 3DsMax. It stay same position, not moving at all, but does rotate.
Solution 1: Using send to MAX. But somehow it still stay same position. But cameras do have translation information on FCurve.
Solution 2: Before send to MAX create a new object ( box, null, etc...) into scene. then send with the new object. Works!
Second : Cameras don't show up when import or sent to MAX.
Solution: Back to Motionbuilder then go to navigator. To see if cameras appear on the Camera List but not Scene List. Delete the Cameras then Undo ( Ctrl+z ). It should be appear on the scene list. So now it is good to go to Max or Maya.
One : When the camera import to 3DsMax. It stay same position, not moving at all, but does rotate.
Solution 1: Using send to MAX. But somehow it still stay same position. But cameras do have translation information on FCurve.
Solution 2: Before send to MAX create a new object ( box, null, etc...) into scene. then send with the new object. Works!
Second : Cameras don't show up when import or sent to MAX.
Solution: Back to Motionbuilder then go to navigator. To see if cameras appear on the Camera List but not Scene List. Delete the Cameras then Undo ( Ctrl+z ). It should be appear on the scene list. So now it is good to go to Max or Maya.
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