Tuesday, 5 March 2013

Paint Weight Cause Fatal Error Maya2012 (Solved)

Looks like the model that I work on had some problems. So it keeps Maya crush when I was using paint weight tool. After I googled it. There have two solutions.

1.Turn off undo
2.Export the model to obj then re-import again ( works for me )

But I think there should be something wrong with that model. Then I found it's UV map has two channel, Buuuuuut, the map channel has no UV. Why I found this? because when I re-import the obj. after re-assign the texture. Nothing shows up on the model.

I went back to the old file which was crash a the time. I copied the UV from exit one to miss one. then no more Error!

So next time if you have same issue. Go to check your UV first. If there nothing goes wrong, then do export obj.

Sunday, 24 February 2013

Free Audio Editorial soft

http://audacity.sourceforge.net/

The reason why I found this software, because recently I am doing a facial animation project. I need import audio into Maya. The files format is wav. But Maya didn't play any sound. So weird to me but it does play other wav files. After google. I guess it should be some different setting in that audio. Someone recommend this software.

while I opened the audio file, which maya can't play, in it. the rate(HZ) is 48000. another one is 44100.

That's the main problem why Maya didn't play sound well.



Tuesday, 22 January 2013

DViewPaint II

http://www.scriptspot.com/3ds-max/scripts/dviewpaint-ii

DViewPaint II is used to sketch 2D animation on top of 3dsMax`s viewports but can also be using for reviews and critiques as well

No Data after improting camera from .fbx to 3DsMax

Two problems:

One : When the camera import to 3DsMax. It stay same position, not moving at all, but does rotate.
Solution 1: Using send to MAX. But somehow it still stay same position. But cameras do have translation information on FCurve.
Solution 2: Before send to MAX create a new object ( box, null, etc...) into scene. then send with the new object. Works!

Second : Cameras don't show up when import or sent to MAX.
Solution: Back to Motionbuilder then go to navigator. To see if cameras appear on the Camera List but not Scene List. Delete the Cameras then Undo ( Ctrl+z ). It should be appear on the scene list. So now it is good to go to Max or Maya.

Tuesday, 11 December 2012

UDK app crashes on launch



Solution
""
Solved by smart guy called Martin
Remove the following from .mobileprovision:

<key>get-task-allow</key>
<true/>

now work on all devices without problems.
""

I modified not only the .mobileprovision from iturn
but also
UDK-2012-07\MobileGame\Build\IPhone
UDK-2012-07\Binaries\IPhone

Really thanks Martin.

Thursday, 8 November 2012